VISUAL EVENT SYSTEM
A visual event system that allows you to very easily add in gameplay into an Esenthel Engine project. The engine is not developed by me; I just made this tool that plugs in it.
This tool is available to people from the Esenthel community.
How it works:
- You place a trigger/button/pick-up in the scene
- Link an EventGroup to it. An EventGroup groups a bunch of events together that will all be triggered when something happens.
- You can also add in conditional logic (check for the value of bool's, int's, ...)
- Included events are: Spawning particles, sounds, lights, text, teleport objects, move platforms, toggle doors, hide/draw objects, ... You can easily add your own custom events to this.
- Combining all this, you can create complex gameplay scenarios.
The banner image is a small game that uses this event system.
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